High-Level & Low-Level Design Interview Problems
Worked high-level and object-oriented design problems, from parking lots and LRU caches to ride-hailing, payment ledgers and collaborative editors, with the trade-offs interviewers look for.
What you'll learn
- Explain what high-level (HLD) and low-level (LLD) design rounds assess and run each with a compact, repeatable approach.
- Turn requirements into classes, relationships and interfaces, applying SOLID and a few patterns where they genuinely help.
- Solve classic LLD problems such as a parking lot, elevator, vending machine, seat booking, LRU cache and rate limiter.
- Design large systems such as ride-hailing, checkout, video streaming, key-value stores, autocomplete and payment ledgers.
- Reason about consistency, idempotency, partitioning, replication and failure modes with clearly stated assumptions.
- Present designs with clear diagrams, explicit trade-offs and a structured practice plan.
Syllabus
How Design Rounds Work
LLD Fundamentals for Interviews
LLD Problems I
LLD Problems II
HLD Problems I
- Design a Ride-Hailing Service
- Design E-commerce Checkout and Inventory
- Design a Video Streaming Platform
HLD Problems II
HLD Problems III
- Design Collaborative Document Editing
- Design a Distributed Job Scheduler
- Design a Metrics and Logging Pipeline