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Design Patterns
Learn the classic design patterns through realistic TypeScript examples: what each one is for, when it helps, when it is over-engineering, and the modern alternatives that often replace it.
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What you'll learn Explain what design patterns are, the Gang of Four categories and the principles behind them. Apply creational patterns such as Factory, Builder and Dependency Injection, and recognise when Singleton hurts. Use structural patterns such as Adapter, Decorator, Facade, Proxy and Composite on realistic code. Model behaviour with Strategy, Observer, Command, State and Chain of Responsibility, including function-based alternatives. Judge when a pattern is over-engineering and spot common anti-patterns and code smells. Recognise and name patterns confidently in code reviews and interviews.