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Object-Oriented Programming (OOP)
Learn OOP the right way: classes and objects, encapsulation, abstraction, inheritance, polymorphism, composition, UML, SOLID, equals/hashCode and design.
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What you'll learn Explain classes, objects, references, constructors and static members, and why OOP organises code around objects. Apply encapsulation and abstraction with access modifiers, immutable classes, abstract classes and interfaces. Use inheritance and overriding correctly, and recognise fragile base classes and the diamond problem. Explain compile-time and run-time polymorphism, dynamic dispatch and programming to interfaces. Model relationships with association, aggregation, composition and UML, and apply the SOLID principles. Implement equality, resource handling and contracts correctly, and design classes from real requirements.